Subject: Re: Neuro-Linguistic Programming
From: Glenn Ralston (gralston@in.net)
Date: Sun 28 Nov 1999 - 23:18:52 MET
Date: Sun, 28 Nov 1999 17:18:52 -0500 From: Glenn Ralston <gralston@in.net> Subject: Re: Neuro-Linguistic Programming
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Scary.
There has been a subtext history of latently troublesome computer (video)games,
ie. arson, rape and mayhem.
We have recently heard of racist hatred and ethnic conflict.
I am beginning to feel "we should be afraid, ...be very afraid".
How does (if...) "Stop Teaching Our Kids to Kill" by Grossman and DeGaetano
relate?
Glenn Ralston
Barry Kort wrote:
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>
> One of the more interesting theories regarding learning styles is
> Neuro-Linguistic Programming (NLP). This theory suggests that everyone
> has an idiosyncratic preferred style of learning which begins with the
> preferred sensory channel. Thus some people are visual learners:
> they learn best by seeing information presented visually. Others
> are tactile learners: they prefer hands-on learning with something
> they can manipulate. Auditory learners prefer information presented
> auditorily (spoken, sung, or musically). The key idea in NLP is to
> organize the learning activity so that it best matches the learner's
> preferred modalities of accepting information.
>
> Here in this discussion group, we are limited to text presented
> visually, so that reading and writing about ideas is the only supported
> mode. Thus this community is self-selected to those who find that
> modality comfortable and efficient.
>
> In my research, I look for ways to harness technology to enrich the
> learning process with as many modalities as possible, so as to reach
> learners who prefer and enjoy alternative styles of learning. In
> particular, many people seem to enjoy games and simulations, especially
> those with multi-media presentations which exercise as many sensory
> modalities as possible, with the basic information encoded in each
> of them for mutual reinforcement. Computer games are especially good
> in that regard, since they exercise creative problem solving skills
> with as many "departments" of the brain participating in the total
> experience as possible.
>
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