Buckley, John E. (buckleyj@monroe.army.mil)
Tue, 4 Aug 1998 15:21:23 -0400
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From: "Buckley, John E." <buckleyj@monroe.army.mil> Subject: RE: [ifets] Formal discussion - 1 Aug. - 12 Aug. 98 Date: Tue, 4 Aug 1998 15:21:23 -0400
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Agree that educators are a conservative lot. In the military,we have adopted gaming techniques...simulations and simulators for much of our training. So of the more radical folks who work futures issues see some more dramatic changes occuring as a res
ult of the information age technologies.
I believe that technology has tremendous value in both the education and training communities.
Ah, but maybe for some tasks (Futurist coming out) we should be concerned with using technology to achieve a performance. This does not necessarily mean that either education, training, or learning has occurred.
For example, given the right technology....a wireless computer with audio/video inputs and outputs, I can have each one of you replace the magnetron in a Hawk High Power Radar...even though you may have never seen a Hawk Radar or know what a magnetron
is used for. Learning occurs after an individual does the performance not before as in
our current training or educational paradigm
John Buckley
buckleyj@monroe.army.mil
***please make a note of my new email address***
Warrior Web Site: http://www-dcst.monroe.army.mil/warrior/warrior.htm
DL Web Site: http://www-dcst.monroe.army.mil/adlp/distancelearning/index.html
> ----------
> From: Paul Mckay[SMTP:P.A.U.L.McKay@gemisis.salford.ac.uk]
> Sent: Monday, August 03, 1998 7:10 AM
> To: ifets@gmd.de
> Subject: Re: [ifets] Formal discussion - 1 Aug. - 12 Aug. 98
>
> Forum website: http://ifets.gmd.de/
> Email address for sending message to the list ifets@gmd.de
> Forum's contact person ifets-info@gmd.de
> ---------------------------------------------------------
>
> > Forum website: http://ifets.gmd.de/
> > Email address for sending message to the list ifets@gmd.de
> > Forum's contact person ifets-info@gmd.de
> > ---------------------------------------------------------
> >
> >
> > Although a laudable goal, it simply won't ever happen. Education is a slow
> > moving field where innovations are resisted and take time to be adopted.
> > Computer games are an area where there is big money and intense
> > competition. If ITSs were developed in the area of education that were
> > more engaging than the computer games, computer games developers would
> > adopt the immediatly in order to gain a competitive edge.
> >
> > Since this is the case, shouldn't we look at what it is about computer
> > games that is so facinating. It is more than just the big money graphics
> > and realism, because there is still an attraction for games that were
> > designed ten and fifteen years ago. What is it that makes games so
> > compelling? What is it about them that can attract so many adherents?
> > Computer games (even old ones) tend to be highly interactive and goal
> > oriented. What else about them make them attactive?
> >
> > One more question that I have, do the present generation of compelling
> > computer games employ ITSs?
> >
> > ---------------------------------------------------------------------
> > Jesse Martin
>
>
> Surely the difference in playing games is that one spends a
> relatively small amount of time acquiring knowledge before play
> commences and in the early stages of play, learning the 'rules of the
> game', and the bulk of the time is spent practising and improving
> one's skills. Often within teaching we are seeking to put across a
> much greater body of knowledge.
> The slog of constantly learning new facts and concepts,
> no matter how interactively this is done, can surely never be as appealing
> as going out and putting those concepts into practice. However,
> knowledge acquisition is an essential part of most educational
> programmes.
> ------------------------------
> Paul Mckay
> PhD Student
> University of Salford
> ------------------------------
>
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