Subject: [IFETS-DISCUSSION:1145] Current Discussion 2nd phase ...
From: Albert Ip (albert@DLS.au.com)
Date: Sun 18 Feb 2001 - 06:31:55 MET
From: "Albert Ip" <albert@DLS.au.com> Subject: [IFETS-DISCUSSION:1145] Current Discussion 2nd phase ... Date: Sun, 18 Feb 2001 16:31:55 +1100
Hi,
For those who did not ask for the worksheet, a brief summary follows:
The worksheet first guides the user to think through whether the activity in
mind is appropriate for being delivered as a role play simulation. If yes,
then the worksheet helps the user to articulate the learning objectives of
the activity. This learning objectives will be refered back frequently.
The worksheet then goes on to assist the creation of scenario by
1. identify the stakeholders and stakeholder view points.
2. mapping the stakeholders into characters (may be taken out from familar
stories).
3. a further analysis (by referencing back to the learning objectives) may
reduce the active playing roles in the simulation because we like to have
all the learners in the simulation achieve definite learning outcomes. Some
roles (character) may not be relevent to the learning objectives may be
played (if necessary) by the moderator.
4. As in any group process, learners entering a simulation will need to be
familar with the roles they are playing. In some situation, this
familiaristion process is part of the learning objective (as in political
science, "knowing the political leaders" is a learning objective), in other,
may not. In the latter case, using stereotypes and/or familar stories will
help reduce the initial load in getting into the role play.
5. the simulation creator is then asked to sketch out the role character
description. Again, depending on the learning objective, this can be very
brief and left as a research project for the learners. Anyway, identifying
important stakeholders and making the character "believeable" is important.
The game plan of the simulation is made up of
1. public and private agenda of the stakeholders
2. information related to the scenario. In most cases, different roles may
have different point of view and amount of information. As a simulation
designer, the amount of information given to each role is a strategy for
creating communication needs - an important element of online role play.
3. staged tasks (or events). Tasks can be used to guide players towards the
desired learning outcome. Equally, tasks can be used to signal different
stages of the game, especially by asking some roles to achieve certain
private agenda as a task to be completed by a defined time period. The
worksheet keeps on reminding the designer that while some events may be
interesting, it is the desired learning outcome that should drive the
various events and tasks.
The social structure of the characters plays a significant part in
determining the actions that role players can do. This is reflected by the
different rights set in various sim-conferences (breakout groups as
suggested by our discussion).
Assessment is always an integral part of any learning activity. The
worksheet helps the role play simulation designer to identify assessment
opportunities throughout the various stages of the simulation and provides a
structure for planning the assessment as early as this design stage.
For those who have requested and got a copy of the worksheet, please don't
hesitate to send comment and suggestion to me (albert@DLS.au.com) so that I
can benefit from the collective experience in this group. :-) If you
prefer to discuss in this list, it is welcome too.
For those brave souls who followed the instructions in the worksheet to
create (past, future included) role play simulation on my system for testing
and if you are willing to share your role play simulation with this group,
please let me know or release the player URL to this list with some demo
user accounts for people to play with.
I welcome discussion related to the mechanics of designing role play
simulation for your specific subject domain or interest. I believe it is
through experience that we can find out the 'ideal features" to support role
playing in our daily task. My current system is far from ideal and this is
part of the motivation of this discussion....
cheers
Albert
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