International Forum of Educational Technology & Society

Formal Discussion Initiation

Distilling the language of cyberspace


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Time schedule:
Discussion: 12 - 21 March 2001
Summing-up: 22 - 23 March 2001

Moderator:
John Laurie
Australian Emergency Management Institute, Australia


“Quaero non pono, nihil hic determino dictans Coniicio, conor, confero, tento, rogo….”
(I inquire, I do not assert; I do not here  determine anything with final assurance; I conjecture, try, compare, ask…)

- Motto to Christian Knorr von Rosenroth,
Adumbratio Kabbalae  Christianae

 

 The situation

In the past  twenty years the Internet has grown, from text-entry green-screen communication between the military, a few universities and researchers, to a visually-based mass communication and advertising medium and even a tool for political activists.  This growth has been ad hoc, spectacular and peripatetic. The advent of the GUI into mainstream computing was the point at which the Internet began to be a largely  visual medium.

The nature of the internet  with its dispersed networks, massive redundancy and its MO of sending information on small packets, means that it  was always going to be an accretion of disparate particles rather than a structured flow. (Codognet P, 2000) Today  the average website is a mess of text, graphics, flashing ad bars, animations,  java applets, avatars, VR, media  players and dialogue boxes all constructed by different people to different designs with different fonts and layouts all jumping around competing for attention in one screen. Despite various champions of website usability (Jakob Nielson, 2000) promoting their theories, (sometimes in almost  as chaotic a form as their  targets),  the average website  appears to be structured like the interior of a  garbage bin.  There are no rules on the internet except convergence,  and strangely enough convergence does not diminish the chaos. This doesn’t deny the possibility that the Entropy Law is at work here  (Codognet P, 2000, pp2/20) - particle motion becomes faster and  vibrates in a smaller and smaller field until the  null point is reached.

This alphabet soup of seemingly formless chaos extends throughout the cyberworld right into on-line education. E-mail, bulletin boards, course support tools, as well as the internet,  are all in the vortex.  Part of the problem in on-line education has been the disassociation between all the tools and the educative elements. As developers keep working on more patches to overcome drawbacks technically  the questions must be asked: is the solution actually a conceptual one? Is there a way to make sense of, and turn these weaknesses to strengths – to move from dis-integration to integration?

Education on line-is increasingly hindered and remains at risk from the  situation described above. In seeking means to teach on-line,  the traditional pedagogy has been questioned and often found wanting.  One of the major problems has been, and remains,  for both students and teachers, the lack of any  holistic and focussed way  to interpret and use the apparent  chaos to enable nuances and a sense of community to thrive on-line.  In place of that, development has  concentrated on discrete sections to address problems reactively without any holistic concepts.   But this may be  the nature  of the medium,  requiring research into new modes of  language, and an understanding of the relationships between all the elements, in an attempt to develop that holistic vision,  rather than any vain attempt to control the way the on-line world develops.

 

The Problem / The Question

Currently there is  no language which  embraces and extends the mechanics of the on-line screen.  Semiotics has some relevance here,  but the discussion is not intended to centre around semiotics, which concerns itself with understanding language and meaning, rather then creating it. It may  be suggested that semiotics has some  part to play in any solution to the problem, but it is no way intended to be central to the discussion.

 The arguments herein are not beholden to semiotic theory  but are largely empirical deductions derived from working with the media. One medium which has a well-codified audio-visual language is that of film. Film has the advantage of invariably creating narrative. In fact, it could be said that the narrative line of film enabled  the creation of its coherent language, or perhaps, as TV soap operas suggest with their open endless stories, narrative is an inevitable by-product of film language (Butler, JG, 1986).  In modern  film the sound is an integral part of the language. The on-line screen can use sound at will,  but  currently places  it as just another discrete disassociated  element, ranking it comparatively at the  level of sound in silent films. The film screen is kinetic, but the on-line screen is both kinetic and static, part textual, part visual, but never settled.  Rather than kinetic the on-line screen could be described as ‘unsettled’.

 

To define narrative

Narrative is a coherent flow,   to a goal or purpose.  It is to have a beginning,  an end,  and some excitement in between. That’s all  (Butler JG, 1986). Human beings find narrative in just about anything. It may be innate. Children racing sticks down a gutter are following a narrative.

Computer games like  “Tomb Raider”, and even “Need For Speed” provide narrative. But finding any narrative in  any on-line activity, is very difficult. Some discrete elements might contain narrative and occasionally, while tracking down a research question you might hit one good link after another and Wow! it’s a narrative. But it’s accidental, serendipitous and brief.

 

To define language

A language is a code for meanings.   In its widest sense it includes any set of rules, conventions and codes for communication which exist independently of  the user. (Sussaure, 198)  It is important to distinguish here  between screen  language, spoken language and text.  Whilst they may all come within the sense described above, semioticians’  readiness  to consider all assemblages of signs as ‘text’ has muddied the waters somewhat. So also the reduction of all language to ‘signs’.  While ‘sign’ might constitute a way of describing the ‘bits’ that make up language, I would argue that the sum of  a language’s signs and their relationships is only the skeleton and that the life force lies elsewhere. Principally in the human  ‘will to story’.  And it’s that force and how to apply it to the advantage of on-line education which will be the focus of the discussion.

 

The language of film

In film, the camera looking up,  or down on,  a subject, a long sustained chord, a simple shot of a knife on a table, are all codes for meaning. Another element of language is timing. Film language relies upon the juxtaposition of shots. A basic editing exercise has students given a number of standard shots, out of which they can make a number of different scenes, all with different meanings, depending on the order and timing of  the shots.

 

Narrative language for  the on-line screen

The on-line screen has a number of key elements. It is framed. It radiates, like television, into a competitive space. The background is almost always static and isolated from the mobile elements which compete in a complex ordered-disordered way.   The content resides almost entirely in discrete ‘bites’ of text, which ignore each other.  Motion is mostly for attention-grabbing and novelty ie., ‘spectacle’.   It could be said the cyber-world  reflects perfectly the “spectacle commodity culture” described by Guy Debord as: “the existing order’s uninterrupted discourse about itself”.

And, more completely:  “The first phase of the domination of the economy over social life brought into the definition of all human realisation the obvious degradation of being into having. The present phase of the total occupation of social life by the accumulated results of the economy leads to a generalised sliding of having into appearing, from which all actual ‘having’ must draw its immediate prestige and ultimate function. Simultaneously, all individual reality has become social reality, directly dependent on social power, and shaped by it.  It is allowed to appear only to the extent that it is not.“   (Debord, 1977).

But at the same time it is  interesting to compare the standard web page structure with the illustration below. (Codognet P, 2000,) It seems the image indexing and partitioning favoured on the web has been recovered from past  practise. The formalism of modern graphic design has been jettisoned for a neo- mediaeval iconic approach to visual elements.

 

Figure 1. Athanius Kircher (1652)

 

What has been added however is a kinetic element which is largely ad hoc and sporadic. There are an almost infinite number of  separate screens and at almost any point the user can select from any number of ‘doors’ (links) and exit to another site which although it  may look different and have different categories of information operates in exactly the same way.  Flow in  the  on-line screen is the subject of much contention. (Poynter.org)  but only limited study.  I could speculate that the flow of the eyes on the screen is almost circular, vortex-like, in a search for the key (remember the will to narrative) as well as static (moving round a point) when navigating in depth, through layers of pages and links. It’s very easy to get lost and little tags of narrative come and go, in a continual parade of ‘taste and reject’. This  interactive quality through the mouse/keyboard is in fact a regression from the Kircher drawing (above) because the vastly increased complexities  of  web ‘indexing’ require many levels of pages or screens, further disintegrating representative elements and dislocating icons from any contiguous meaning.

The on-line screen is iterative, interactive and disassociated.  Content is separated from the static background which operates almost entirely as decoration. Bits of content are discrete.  Timing is amorphous.  Loading is the main time-determinant and that is almost random, so there can be little timing potential.

 

Semiotics

Semiotics concerns itself with signs: “It is…possible to conceive of a science which studies the role of signs as part of social life. It would form part of social psychology and hence of general psychology.” (Saussaire, 1983). “Semiotics is concerned with everything that can be taken as a sign” (Eco, 1976),  but….     “…semioticians study how meanings are made: as such they are concerned not only with communication but also with the construction and maintenance of reality” (Chandler, D 1998)

It is not the purpose of this discussion to analyse the on-line interface to determine what concepts may be reified within it. Nor to argue about what constitutes a ‘sign’. This discussion in fact has little to do with signs at all.  “A sign is a meaningful unit which is interpreted as ‘standing for’ something other than itself…. Signs have no intrinsic meaning and become signs only when sign-users invest them with meaning with reference to a  recognised code.” (Chandler, D 1998)

 The aim is to avoid any form of symbology,  treat on-line elements as stepping stones – more virtual tools than signs - and concentrate on contextual relationships to create a new mode of story. While semiotics de-constructs, we are aiming to re-construct.

“Hawks argues, along the lines of Marshal McLuhan,  that within a particular medium, certain senses become dominant and that the medium thus affects the message, so that in extreme cases the medium does not serve simply as a means of communication but as ‘an autonomous semiotic system, with  a life – that is with messages – of its own’.   Hawkes 1977,135” (Chandler, D 1998)

But  McLuhan’s dictum,  illustrated in the above quote, was only a step on the way. From the message being the message, through McLuhan’s ‘bon mot’,   to today,  where  ‘the context’  is now the message.  What Chandler says about  ‘the medium’ is now also true about ‘the context’. In the on-line screen, context may also contain  an “autonomous semiotic system”  so  perhaps now is the time to discover  the way to use it ; a dynamic  principle which embraces not only the visual but also the textual, the relationship between the two, and motion within the screen frame. This raises some interesting questions:

The relevance of these questions to education on-line is not to be under-estimated.  Cyber-pedagogy must embrace the context of its delivery.

 

Education on-line

There’s quite a  bit of literature around on why on-line learning doesn’t work. Or on the frustrations of students (and instructors) with various aspects of the medium. (Hara and Kling).   But all we get is more tools, more content and inevitably more frustrations. This is possibly a result of too close a focus. Nowhere does anyone step back and ask the holistic question:  What are all the elements of this medium as it is now,   and  how can we  use these to provide satisfaction in on-line communication for the universal  ‘will to story’?

Could it be that students get frustrated at their inability to find a structured flow - a start, an end and a bit of excitement in between? How would this be achieved?  Not by changing the nature of the web or using  obvious and self-contained story adaptions such as role play and sims,  but by learning how to interpret and engage in the interface story.  Not as in film,  but as in the story of the 21st century - a relative contextual construction of seemingly endless arbitrary conjunctions.

This may include asking  the question: where does meaning reside in random conjunctions?   If that sounds almost astrological it could be because humanity has always attempted to impose form on the formless in order to feel connected and involved,  and that applies to the current  formlessness in on-line communication as well as to the random conjunctions of stars.

Students can learn a spoken language, or film language, but as far as I’m aware, they don’t  have the opportunity to learn any on-line screen language. They can only learn to write web pages, how to  use software and how to operate the  hardware. Current learning (if it’s taught at all)  for on-line communication is entirely operational.  But film students don’t just learn to use the equipment. They also learn how to tell the story. 

What sort of course could be developed for anyone working on-line, in any area, learning, teaching, business,  whatever, to use that universal will to story to take the cyber-world to another level?

 

Summary

Humans  want to find a story in everything. It helps. So where’s the story in the totality of the cyber-experience?   Let’s find it, pin it down and teach it.

 

References

Stanford University and  The Poynter Institute (1998). Eyeytrack Study,
 http://poynter.org/eyetrack2000/

Nielson, J. (2000). Jakob Neilson’s Alertbox, May 14,
http://www.useit.com/alertbox

Chandler, D. (2000). Semiotics for Beginners,
http://www.aber.ac.uk/media/Documents/S4B/

Codognet, P. The Semiotics Of the Web,
http://pauillac.inria.fr/~codognet/web.html

de Saussare. F. (1916). Course in General Linguistics, (trans. Roy Harris, 1983), London: Duckworth.

Eco, U. (1976). A Theory of Semiotics,  Bloomington, IN: Indiana University Press/London: Macmillan.

Hara, N. & Kling, R. Students’ Frustrations with a Web-based Distance Education Course,
http://firstmonday.org/issues/issue4_12/hara/

Bennington, T. L. & Gay, G. (2000). Mediated Perceptions: Contributions of Phenomenological Film Theory to Understanding the Interactive Video Experience, Human Computer Interaction Group, Department of Communication, Cornell University.

Butler, J. G. (1996). Notes on the Soap Opera Apparatus: Televisual Style and As the World Turns. Cinema Journal, 25 (3).

Monaco, J. (1977). How to Read a Film, Oxford University Press.

Marcus, G. (1989). Lipstick Traces - A Secret History of the Twentieth Century, London: Secker and Warburg.

Debord, G. (1977). Society of the Spectacle, trans., Detroit: Black and Red.

von Rosenroth, C. K. Kabbala Denudata, Sulzbach and Frankfurt, 1677-84.


 

About moderator

John Laurie
Australian Emergency Management Institute
Tel: 03 5421 5297
Fax: 03 5421 5272
john.laurie@defence.gov.au


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